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LAST UPDATED: 05/23/2013, 3:59 PM EDT
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Dive deep into SEC filing. The Electronic Arts, Inc. SEC Center brings you all the latest financial statements & regulatory documents submitted to the U.S. Securities and Exchange Commission by Electronic Arts, Inc.. Explore the 1411 regulatory documents they have submitted to the SEC.
Kristian Segerstrale made a sale of 20,233, valued at $295,402. #passfail
As of: 01/17/2013
Nancy L Smith made a sale of 3,668, valued at $56,120. #passfail
As of: 12/16/2012
Patrick Soderlund made a sale of 35,000, valued at $529,200. #passfail
As of: 11/29/2012
Electronic Arts, Inc. was initially incorporated in California in 1982. In September 1991, it reincorporated under the laws of Delaware. The Company develops, markets, publishes and distributes video game software and content that could be played by consumers on a variety of platforms, including: Video game consoles such as the PLAYSTATION 3, Microsoft Xbox 360 and Nintendo Wii; Personal computers, including the; Handheld game players such as the PlayStation® Portable and Nintendo DS, and; Mobile devices, such as cellular phones and smart phones, including the Apple iPhone. The Company's products for videogame consoles, PCs and handhelds are delivered on physical media (disks and cartridges) that are sold at retailers (it calls these 'packaged goods' products). It also delivers game content and services online, directly to consumers, for the platforms listed above. Some online delivered content and services are add-ons or are related to its packaged goods products; while other games, content and services that it offers, such as games for mobile devices, and Internet-only games, are available only through online delivery. The Company's games span a diverse range of categories, including action-adventure, casual, sports, family, fantasy, racing, music, massively-multiplayer online role-playing, simulation and strategy. It has created, licensed and acquired a strong portfolio of intellectual property, which it markets and sells to a variety of consumers. The Company's portfolio of wholly-owned properties includes established brands such as Need for Speed, The Sims, Spore, Dead Space, Mass Effect and Battlefield, and newly launched properties in fiscal year 2010 such as EA SPORTS Active, Dragon Age Origins, and Dante's Inferno. The Company's portfolio of games based on licensed intellectual property includes sports-based titles such as Madden NFL Football, FIFA Soccer and Tiger Woods PGA Tour®, and titles based on popular brands such as Harry Potter and Hasbro. Through its EA Partners business, it also co-develops, co-publishes and/or distributes video games that are developed and published by other companies, including the MTV Games/Harmonix series Rock Band and the Crytek series Crysis®. It develops its games using both internal and external resources. It competes with other video game companies for the leisure time and discretionary spending of consumers, as well as with other providers of different forms of entertainment, such as motion pictures, television, social networking, online casual entertainment and music. The Company is subject to a number of foreign and domestic laws and regulations that affect companies conducting business on the Internet.